Sound Projects
Foodomina -
SFX Designer
Since early 2025, I’ve had the pleasure of being part of the Foodomina team as both the Marketing and PR Specialist and Sound Effects Designer. Joining the project from pre-production has given me the rare opportunity to shape the game’s soundscape and enhance narrative experience for players through audible immersion.
I have manufactured the sound palette for a major development expansion for Foodomina, including developing over 30 sounds with a range of 3-5 variants to enhance the player audio experience.
Being involved so early has allowed me to meaningfully contribute to production decisions and creatively experiment with how audio can elevate gameplay, narrative and player immersion. I also perform instrumental parts for the game’s score (composed by Callum Lee Gow) ensuring the soundtrack features expressive, live performances that deepen the emotional tone of the experience.
Neighbouring Duet -
Live Flute
In early 2025, I performed and recorded ‘Variations for Flute’ by Chopin for an international CalArts animated film. Since its completion, the film has been nominated for multiple short film awards across the United States and China. There was roughly 4 minutes of play time, with iterations and variations worked on. I introduced subtle expressive variations to the piece to better support the emotional arc of the story, ultimately completing four movements. Each one of these movements was crafted to reflect a distinct mood that aligns with the animation.
I also contributed my knowledge as a flautist to guide how the character’s flute performance should be animated and portrayed on screen. Additionally, as an intentional stylistic choice, I incorporated moments of breathiness and slight instability to evoke the sound of a younger, occasionally nervous player. This added depth, personality, and narrative cohesion to the film’s musical character. This is by far one of my favorite projects I have ever worked on and hope to have more opportunities to play flute for films in the future.
Lurk Bait - (Shipped Title)
SFX Designer
In late 2023 I currated a suite of sound effects for a Twitch game, Lurk Bait. It is a unique game designed for viewers to play while watching a twitch stream. The most challenging component of this project was considering how to implement and create sound that was engaging, yet not distracting on a live broadcast.
The game has performed well across Twitch and Youtube, with many creators of all sizes utilising this stream-overlay game. It has 444 Very Positive reviews, and over 35k downloads.